<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-333896294190441061</id><updated>2011-09-27T17:03:28.688-07:00</updated><title type='text'>An Interview with Matt Kirschenbaum</title><subtitle type='html'>An online final project for English 390: Video Games and Textuality by Peter Leonteos and Bryan McCutcheon</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kirschenbauminterview.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://kirschenbauminterview.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bryan McCutcheon</name><uri>http://www.blogger.com/profile/02953291192837945199</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-333896294190441061.post-119811833298428885</id><published>2007-04-25T21:50:00.000-07:00</published><updated>2007-04-25T19:57:55.829-07:00</updated><title type='text'>The Interview</title><content type='html'>&lt;a href="http://www.mediafire.com/?fnnweelj032"&gt;Click here&lt;/a&gt; to download the interview file--it's 20 minutes long and 21.74 MB.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333896294190441061-119811833298428885?l=kirschenbauminterview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kirschenbauminterview.blogspot.com/feeds/119811833298428885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=333896294190441061&amp;postID=119811833298428885' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default/119811833298428885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default/119811833298428885'/><link rel='alternate' type='text/html' href='http://kirschenbauminterview.blogspot.com/2007/04/interview.html' title='The Interview'/><author><name>Bryan McCutcheon</name><uri>http://www.blogger.com/profile/02953291192837945199</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-333896294190441061.post-851219163086944172</id><published>2007-04-25T21:40:00.000-07:00</published><updated>2007-04-25T19:48:32.653-07:00</updated><title type='text'>Introduction</title><content type='html'>&lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Matt Kirschenbaum knows a bit about games…&lt;/p&gt;    &lt;p class="MsoNormal" style="line-height: 200%;"&gt;He’s researched and written on a wide range of new media objects, including both electronic literature and video games (and those objects that fall in between).&lt;span style=""&gt;   &lt;/span&gt;In a field which has yet to settle into its permanent place in academia, Matt is a scholar helping to establish the legitimacy of new media studies.&lt;span style=""&gt;   &lt;/span&gt;His newest work on first generation electronic objects (coming this Fall) is called &lt;u&gt;Mechanisms: New Media and the Forensic Imagination&lt;/u&gt;, and it promises to delve into the production, dissemination, and preservation of video games, their first cousins, and their distant relatives.&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;When Peter Leonteos and I met to discuss topics for our interview with Matt, we decided that the best questions would be those which address some of the important issues that came up in the English 390 class, Video Games and Textuality.&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;This was an especially unique class at Loyola because we devoted significant amounts of time to the first-hand experience of the games we played and the topics they brought up.&lt;span style=""&gt;  &lt;/span&gt;In this light, we decided to get Matt’s view on how students and scholars should access video games in the future—as we’ve discussed in class, playing a game on its original platform can be an extremely different experience than playing a ported or imitation version.&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;Given the divergent backgrounds of the students in the class, we also felt it appropriate to ask Matt where he feels video games belong in the academic community, and what approaches should be taken in their study.&lt;span style=""&gt;  &lt;/span&gt;And, on the topic of approaches to studying games, we also wanted to know how he felt about the difference between formally and technically studying the game object itself, versus the study of the social and textual webs into which it’s woven.&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;Not surprisingly, Matt gave us some unique perspectives on all of these issues.&lt;span style=""&gt;  &lt;/span&gt;His approach to FGEOs on technical, formal, and social levels help to indicate the some of the ways in which students and teachers can engage video games in the future.&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;If you want to learn more about some of the topics we discussed with Matt, be sure to check out his published works, his &lt;a href="http://www.otal.umd.edu/%7Emgk/blog/"&gt;blog&lt;/a&gt;, and the links on the right side of the page. &lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;Thanks again to Matt Kirschenbaum for his time and energy, and to Dr. Steven Jones for arranging the interview.&lt;/p&gt;&lt;p class="MsoNormal" style="line-height: 200%;"&gt;______________________________________________________________________&lt;/p&gt;&lt;p class="MsoNormal" style="line-height: 200%;"&gt;Below, Peter discusses some of the planning and execution behind the scenes of the interview.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 200%;"&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333896294190441061-851219163086944172?l=kirschenbauminterview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kirschenbauminterview.blogspot.com/feeds/851219163086944172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=333896294190441061&amp;postID=851219163086944172' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default/851219163086944172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default/851219163086944172'/><link rel='alternate' type='text/html' href='http://kirschenbauminterview.blogspot.com/2007/04/peter-leonteos-and-bryan-mccutcheon.html' title='Introduction'/><author><name>Bryan McCutcheon</name><uri>http://www.blogger.com/profile/02953291192837945199</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-333896294190441061.post-5778472635309199997</id><published>2007-04-25T19:38:00.001-07:00</published><updated>2007-04-26T07:07:03.977-07:00</updated><title type='text'>Peter Discusses the Interview</title><content type='html'>&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;It  was after reading “Editing the Interface: Textual Studies and First  Generation Electronic Objects” that my interest in the work of Dr.  Matthew &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Kirschenbaum&lt;/span&gt; was piqued. And it was the result of this interest  that I decided to interview Matt in order to get a deeper understanding  of his stance on issues such as preservation of games, the study of  games and the way in which we as students and educators can overcome  the barriers that exist to the study of games and the game space.&lt;/span&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Before  writing about the actual interview and the issues that it addressed,  I would like to give an account of the preparation for the project and  the interview itself. The first and most obvious form of preparation  was simply re-reading and becoming more familiar with the texts and  terms that were going to be in question as well as some external publications  that would give me a better understanding of the topic matter and a  good feel for the types of questions that we would need to pose. The  second way that we needed to prepare for the interview was to prep the  technology itself and to secure a proper means by which we could record  the discourse. We settled on using &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Skype&lt;/span&gt;, a free online voice over &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;IP&lt;/span&gt;  communications medium within which many types of recording software  can be utilized to record conversations. Along with this came the need  for a file host to upload the work to so that it could be distributed  to the listeners.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Bryan  was invaluable in finding &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Skype&lt;/span&gt; and getting it set up, and we each found  separate recording software with which to use on our individual computers.  The original plan was to have each one of us recording the interview  on separate computers, just to be sure that we had the “&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;LOCKSS&lt;/span&gt;”  (Lots Of Copies Keeps Stuff Safe) that Matt talks about in the interview.  This would ensure that should something go wrong with one of our machines,  the interview itself would remain intact and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;useable&lt;/span&gt;. This was when  we ran into our first surprise: you cannot record a three-way call with  the free version of the software that I was planning on using. We ended  up doing the interview with only one computer recording the work which  also meant that we had to share a microphone and use a headphone splitter  in order to each be able to hear the responses as the interview was  in progress.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;At  the same time as doing these things, Bryan and I scheduled and meeting  with the intent of developing the questions and the framing of the interview.  We came up with four main areas of focus that we wanted to touch upon.  These were: the academics of video game studies, the complications of  study and preservation (both physically as well as in issues with software),  the textual accuracy of video games, and a section that we termed “Inside/Outside”  which we envisioned would deal with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;paratextual&lt;/span&gt; issues. The section  pertaining to the academics of video game studies was developed with  the intent of discovering what Matt’s opinion was in regards to the  place of game studies in a university setting. Matt mentions one of  the foundational texts that deals with game studies titled &lt;u&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Homo Ludens&lt;/span&gt;&lt;/u&gt;,  which literally translated means “man the player”. He goes on to  say man is a “thinker” and a “maker” as well. It seems as though  the thinking man and the making man comprise much of the study that  is done, but Matt notes that man thinks, builds, &lt;i&gt;and &lt;/i&gt; plays, and therefore each of these aspects of humanity are important  to study. A subsection to the academics and study section that we were  interested in was that of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Ludology&lt;/span&gt; Vs. Narratology. Our specific interest  with this area of the academics pertained to the way that this &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;debate&lt;/span&gt;  has shaped the structure and methodology behind the field of game studies.  Matt has very interesting and enlightening answers to these questions  to be sure.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Our  second area of interest was that of the complications of study and preservation.  In this area we were interested in the ways that students are able to  access objects in order to study them. An example of the type of question  we &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;devised&lt;/span&gt; follows: should students of game studies study the game  “&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Pac&lt;/span&gt; Man” on a sit down arcade box, or can it be experienced in  the same way on an emulator?  This question was developed as a  result of an issue that Matt had written about in a recent blog about  the “Shall These Bits Live?” seminar he had attended. He mentions  in the blog that migration, emulation, and reinterpretation were potential  methods of the preservation of first generation electronic objects.  First Generation Electronic Objects are outlined in Matt’s work “Editing  the Interface: Textual Studies and First Generation Electronic Objects”  where he writes, “A ‘first generation electronic object’ is one  that enjoys no material existence outside of the electronic environment  of a computational file system” (20). In the end the purpose of this  section was to define which type of study; migration, emulation or reinterpretation  Matt believed to be the most appropriate when it comes to game studies  and preservation.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;The  third area of study that we developed questions around involved the  textual accuracy of video games. Here we were interested in whether  or not Matt believed that video games were &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;allographic&lt;/span&gt; or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;autographic&lt;/span&gt;,  that is, did video games fulfill their ontology in reproduction, or  did they betray it in reproduction. What we are trying to understand  with this question is whether or not games were representative of books  or paintings in that when one reads a copy of a book, they are generally  believed to have read the book itself, however, of one views a copy  of Van &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Gogh&lt;/span&gt;’s “Starry Night” they &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;aren&lt;/span&gt;’t thought of as viewing  the original. We wanted to know if the same rule set applied to video  games.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;The  fourth area we were interested in was that of the inside/outside of  the games. We wanted to investigate the ways that both internal studies  of games, such as the way that Matt viewed the structure of the game  Mystery House through a hex editor, as well as the exterior aspects  of the game, such as the way that one can play it using an emulator  change the experience of the game itself. We also wanted to investigate  the way that interacting with the game through either one of these mediums  potentially gives the game a sense of what Matt calls a “certain formal  materiality”. We wanted to draw a parallel between the ways that the  hex editor is similar to playing the game itself, while playing the  game in an emulator is similar to experiencing the game in terms of  the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;paratext&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;One  facet of the interview that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;wasn&lt;/span&gt;’t planned (but Matt was gracious  enough to give us extra time), was the discussion about the board games.  Bryan and I had read some of Matt’s work on board games and were really  excited to be able to ask him questions about the research that he has  been doing in that area. Some things to note about this section, particularly  as it applies to class, was the section about Dungeons and Dragons.  Matt notes that this segment of games preceded role playing, and that  Dungeons and Dragons grew out of a game called “Chain Mail” which  was a medieval warfare simulation. Another point to note is the (quoting  Matt from the interview) “extreme historical accuracy” that the  people who play these games have. They know so many details and try  to incorporate them into their &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;gameplay&lt;/span&gt;. This is reminiscent of some  of the things we do in studying literature. We try to be as specific  and precise as possible when studying works, even to the point of studying  the types of ink and paper used in editions of books in order to determine  where they were printed, etc.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;I  will leave it to the interview to enlighten the reader about the answers  that we got to most of our questions. Needless to say the topics addressed  within offered new insights into the study of video games and hopefully  will be found enlightening to the listener. &lt;/span&gt;&lt;br /&gt;&lt;/p&gt;        &lt;ul&gt;&lt;p&gt;      &lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;-Peter&lt;/span&gt;&lt;/p&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333896294190441061-5778472635309199997?l=kirschenbauminterview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kirschenbauminterview.blogspot.com/feeds/5778472635309199997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=333896294190441061&amp;postID=5778472635309199997' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default/5778472635309199997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/333896294190441061/posts/default/5778472635309199997'/><link rel='alternate' type='text/html' href='http://kirschenbauminterview.blogspot.com/2007/04/peter-discusses-interview.html' title='Peter Discusses the Interview'/><author><name>Bryan McCutcheon</name><uri>http://www.blogger.com/profile/02953291192837945199</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
